Cut A+B — Blue Recovery Into Combo Escalation

One Seedance video: Blue gets up from the exact frame, crosses left-to-right, lands the first combo, then escalates and drives Fire right/back toward the wall/edge.

Exact start frame2 storyboards11s promptEpic anime SFXPhysical hit reactionsNo side swap

@Image1 — Start Frame Law

Exact start frame

Blue down left near AC units. Fire right with green energy. Same side-view rooftop.

@Image2 — Cut A Board

Cut A storyboard board

Recovery → puddle plant → dash → gut punch → body hook → buckle hit.

@Image3 — Cut B Board

Cut B storyboard board

Close reset → heavier body shots → jaw/guard hit → flurry → Fire skids right/back → wall/edge pressure.

Seedance Prompt

@Image1 = EXACT START FRAME: rainy neon rooftop, Blue Razz down on the LEFT near AC units; Fire Watermelon standing on the RIGHT with green energy active in her right hand. Preserve wet black roof, yellow hazard lines, railing, skyline, puddle reflections, and the same wide side-view fight line.
@Image2 = CUT A STORYBOARD: Blue recovery into first combo. Use for timing, body mechanics, vectors, hit locations, VFX, and sound cues.
@Image3 = CUT B STORYBOARD: combo escalation. Use for continued close-range pressure and Fire being driven right/back toward the rooftop wall/edge.

STYLE: high-end cyberpunk anime fight, rain-soaked rooftop, cyan electric speed arcs against unstable toxic green energy. Extremely rapid epic battle movement with award-winning dynamic shots, powerful physics-based impact effects, anime impact frames, heavy rain and puddle physics. No live action, no monster form, no new weapons.

CAMERA: one continuous side-view fight line. Start wide matching @Image1, then a controlled push with Blue as he recovers and dashes right; stay close during the combo; end wider as Fire skids toward the right wall/edge. No orbit, no side swap, no new rooftop.

CINEMATIC TIMELINE — 11s CUT A+B COMBO
0:00-0:70: Match @Image1 exactly. Blue is down left; Fire stands right, braced with green energy flickering in her right hand. Rain streaks and puddles reflect the skyline.
0:70-1:60: Blue slams his left hand into a puddle, cyan energy climbs up his arm, scarf snaps upward, water bursts around his palm.
1:60-2:50: Blue launches from the floor into a left-to-right dash. His boots scrape a cyan skid trail through puddles; Fire lowers her stance and braces on the right.
2:50-3:60: First hit lands: Blue drives a fist into Fire's stomach/abdomen. Her dress and torso fold inward, green energy sputters, both boots grind wet scrape lines into the roof.
3:60-4:70: Second hit: Blue rotates into a shoulder/rib hook. Fire twists sideways, twin-tail hair whips, rain beads scatter off her face and dress.
4:70-5:70: Third hit: Blue lands a knee/forearm strike. Fire buckles but stays upright; Blue ends in close range, pressing forward.
5:70-6:70: Cut B continues without reset. Blue steps deeper inside her guard and hits ribs/stomach again; Fire folds sideways and her right-hand green glow destabilizes.
6:70-7:80: Blue snaps an upward hook into her guard/jaw zone. Her head/upper body recoils, hair arcs, cyan impact lines flash once.
7:80-9:00: Double-impact flurry: two rapid body hits with Blue afterimages and cyan arcs. Fire is driven backward to the right, dress and belt folding with each impact.
9:00-10:20: Fire skids right/back toward the rooftop wall/edge. Her boots carve long wet scrape trails; puddles fan out behind her heels; railing shudders in the background.
10:20-11:00: End state. Fire hits or nearly hits the wall/edge, wounded but conscious and upright. Blue stops mid-right in an attacking stance, scarf lifted, cyan energy fading around his arms. Same rooftop, ready for ultimate-charge cut.

SOUND: include epic anime sound effects with physics — rain roar, hand-puddle slap, cyan surge crackle, wet dash whoosh, gut-impact thud, rib-hook crack, jaw-guard snap, rapid combo whooshes, boot skid grind, railing shudder. No background music. No BGM.

Hard locks: Blue starts down left and attacks left-to-right; Fire starts right, gets hit repeatedly, and is knocked right/back; three Cut A hits plus heavier Cut B flurry; Fire remains wounded but alive/upright; preserve AC units, railing, skyline, yellow hazard lines, wet reflections; no side swap, no new weapons, no monster Fire, no extra characters, no speech bubbles, no live action.

Checklist

Checklist: PASS
1. Seed mapping: @Image1 exact start frame; @Image2 Cut A board; @Image3 Cut B board. No contradictory character states because boards are sequential.
2. One hero action: Blue recovers and executes one continuous left-to-right combo that drives Fire backward.
3. Camera: one side-view trajectory, wide start → close combo push → wider wall/edge end. No orbit, side swap, or new location.
4. Orientation/physics: Blue moves left-to-right; Fire driven right/back; hand plant, dash, gut/rib/jaw/body hits, boot scrape trails, puddle fans, railing shudder specified.
5. Detail density: character, rooftop, energy, rain, puddles, sound, and end-state all described.
6. Anime direction: cyberpunk anime, cyan vs toxic green palette, epic anime SFX with physics, no live action/BGM.
7. Final verification: prompt under 3500 chars; all @Images labeled; no forbidden FAST wording; no new weapons/monster/text poison.